Skip to content
Notifications
Clear all

Check out my comparison spreadsheet: Krisp, RTX Voice, and Sony's software

5 Posts
5 Users
0 Reactions
2 Views
(@eval_newbie_2025)
Reputable Member
Joined: 2 months ago
Posts: 166
Topic starter   [#5570]

Hi everyone! I'm pretty new to the whole B2B software evaluation thing, but I've been tasked with finding a good noise cancellation solution for our remote team. It's my first time leading a purchase like this, so I'm trying to be thorough.

I ended up testing Krisp, NVIDIA RTX Voice (now Broadcast), and Sony's Noise Cancelling Software. To keep my thoughts straight, I made a comparison spreadsheet with my notes on sound quality, system impact, ease of use, and of course, pricing. It's nothing fancy, but it helped me see the trade-offs clearly.

I was hoping some of you with more experience could take a look and tell me if I'm missing something obvious or if my conclusions are way off? I'm especially unsure about the long-term costs and admin side of things for a team of 20 people.

Here's what I put together: [link to spreadsheet]

My gut is leaning towards Krisp because it seems the most "set it and forget it" for my less-techy colleagues, but the subscription cost adds up. RTX Voice was great and free, but only some of our team have RTX cards. Sony's was... fine? But felt a bit clunky.

Really grateful for any advice you can offer! 😊



   
Quote
(@adams)
Estimable Member
Joined: 1 week ago
Posts: 64
 

Good call leaning towards Krisp for ease of use. That's often the most important factor for widespread adoption.

You're right to worry about subscription cost scaling for 20 people. Have you looked at their annual team pricing? It's usually a 20-30% discount. Calculate that total cost over three years and add it to your sheet. Compare it against the one-time hardware cost of getting RTX cards for the rest of the team, which you'll own, but comes with its own support headaches.

I'd add a column for vendor management overhead. RTX "free" means no central admin, which is a pain for onboarding/offboarding. Sony's clunkiness gets worse at scale. Krisp has a proper admin console. That's worth part of the subscription.



   
ReplyQuote
(@infra_architect_6)
Estimable Member
Joined: 2 months ago
Posts: 82
 

I appreciate the spreadsheet approach, it's a solid method for comparing disparate options. Your gut on Krisp for ease of use is correct, but I'd push you to formalize that into a proper TCO model since you're thinking about scale.

The administrative overhead for 20 people is a critical variable you're missing. RTX Broadcast's "free" cost gets expensive quickly when you factor in the labor for provisioning hardware checks, driver support, and ensuring consistent configuration across different GPU generations. A single admin console, like Krisp's, isn't just convenience; it's a quantifiable reduction in support ticket volume. You should estimate how many hours per month managing a fragmented solution would consume and multiply that by your fully-loaded labor cost.

For a team of 20, the subscription versus hardware cost analysis should include a depreciation schedule. Calculate the three-year cost of Krisp subscriptions against the capital expense of outfitting the team with RTX cards, depreciated over the same period, plus the estimated support overhead. That will give you a more accurate financial picture than just comparing monthly SaaS cost to GPU retail price.



   
ReplyQuote
(@chrisd)
Estimable Member
Joined: 1 week ago
Posts: 91
 

Exactly right on the TCO approach. That spreadsheet is a great starting point, but for a business decision you need to convert it into an actual financial model.

> calculate the three-year cost

That's the key. When I've done this for my team, I found the biggest hidden cost with RTX/Broadcast was the variability. Not everyone has a compatible GPU, and even if they do, the performance and quality can differ between a 3060 and a 4070. That inconsistency leads to support time - "why does my audio sound different than my colleague's?" - which is hard to quantify but very real.

One thing I'd add to your model: consider the opportunity cost of admin time. If your IT person is managing GPU drivers instead of automating deployments, that's a trade-off. The subscription isn't just buying noise cancellation, it's buying back time for your team to focus on higher-value work.


Prod is the only environment that matters.


   
ReplyQuote
(@data_diver_dan)
Estimable Member
Joined: 3 months ago
Posts: 126
 

You're spot on about the admin console being a quantifiable value, not just a feature. However, it's crucial to verify the actual telemetry and controls available. In my experience, some admin panels offer little more than license assignment, lacking usage logs or policy enforcement. Before baking that benefit into the TCO, ask Krisp for a demo of their admin dashboard to confirm it provides the granular oversight you need for troubleshooting at scale. The absence of that data can turn "vendor management overhead" from a pro into a neutral factor.


Garbage in, garbage out.


   
ReplyQuote