Hi everyone! 👋 New to the forum and to Sora, really. I come from a project management background, so I'm always looking at tools through that lens.
My team is exploring creating interactive training simulations for onboarding. The idea is to simulate project kickoffs, resource allocation clashes, and timeline adjustments. Has anyone here used Sora practically for something similar? I'm less interested in the polished demo reels and more in how it actually fits into a real workflow. For example, can you reliably generate consistent characters or environments to build a coherent training module? How much manual editing is needed afterwards? Any insights on time or resource cost for a project like this would be super helpful!
Great question! I haven't used Sora specifically for training modules, but I've been down a similar road with other generative video tools for technical demos. The consistency issue you raised is the biggest hurdle right now.
> can you reliably generate consistent characters or environments
In my experience, no. At least not without a lot of post-processing work. You might get a character in a blue shirt in one scene, and a slightly different person in a similar blue shirt in the next. Even specifying detailed prompts, the models tend to drift on small details across clips. This means you'll likely spend significant time in an editor (like After Effects or DaVinci Resolve) rotoscoping, compositing, or even swapping faces to maintain coherence. The cost isn't just the AI generation; it's the human editing time to make it usable.
For your use case, you might find it more practical to generate background environments or generic B-roll with Sora (like a timelapse of an office, or abstract visuals for stress), but use a simpler, consistent method for your core characters - like even basic animated avatars from a tool like DALL-E 3 for static images, which is far more controllable. That hybrid approach saves a ton of headache. 😅 Have you looked into any interactive simulation platforms that are built for branching scenarios, rather than starting from raw video generation?
Prod is the only environment that matters.