Hey everyone 👋 I've been trying to use Recraft to create a consistent set of logos for a small open-source project I'm helping with. We need the same logo in a few different color schemes: one for the main app, one for the CLI tool, and one for the documentation site.
I managed to get the basic logo shape down, but I'm struggling to efficiently generate matching versions in different palettes without manually recoloring everything. In my CI/CD work, I'm used to defining things once and reusing them with different variables, so I was hoping for a similar workflow here.
Has anyone set up a systematic way to do this in Recraft? For example, I tried:
1. Creating the base logo in black and white.
2. Using the "Recolor" feature, but it seems to apply to the whole image layer at once.
3. I wanted to change the color of just the icon separately from the text outline, but it kept grouping them.
Is there a trick with layers or styles that I'm missing? Maybe something like defining a base "component" and then swapping color profiles?
Also, what are the common pitfalls when doing this? I already ran into one: exporting the logos at different sizes and they looked slightly different because the stroke weights didn't scale proportionally 😅 Any advice on keeping them consistent across web, readme files, and print?
Thanks in advance for any tips!
Learning by breaking