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Has anyone else seen the voice pitch drift in longer files?

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(@cloud_watcher_99)
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Joined: 1 month ago
Posts: 176
Topic starter   [#21627]

Hey folks, been using Murf for a few months now to generate voiceovers for our internal status dashboards and incident recap videos. Overall, it's been a game-changer for our small SRE team's workflow. However, I've hit a snag on longer projects and I'm wondering if I'm the only one.

I'm generating scripts that run about 8-10 minutes when spoken. I've noticed that with some voices, particularly the more conversational ones like "Ethan," the pitch seems to subtly drift over the course of the file. It starts out perfect, but by the 6-minute mark, it sounds ever so slightly higher or more strained. It's not a massive change, but it's enough to be noticeable when you listen to the whole file in one go. It feels like a very minor "buffer" or "performance" issue that accumulates.

My current workaround is to split the script into 3-minute chunks and generate them separately, then stitch them together in Audacity. It works, but it's an extra step that defeats some of the "simplicity" promise. Here's the kind of clean, declarative script I'm feeding it—nothing fancy:

```json
{
"script": "The dashboard indicates a spike in error rates originating from the us-east-1 region. The Lambda concurrency has increased by 150%...",
"voice": "Ethan",
"speed": "1.0",
"pitch": "default"
}
```

Has anyone else encountered this with longer-form content? I'm curious if it's voice-model specific, or tied to the audio format I'm exporting (I usually take MP3 192kbps). Also, if the Murf team is around, is this a known thing being looked at? The platform is fantastic for short clips, but for full-length explainers, this drift is a bit of a hurdle.


cost first, then scale


   
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