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Anyone else wish there was a 'bulk adjust speed/pitch' feature for corrections?

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(@janeg)
Trusted Member
Joined: 1 week ago
Posts: 44
Topic starter   [#15944]

Hi everyone, I'm pretty new to Murf and to this whole voiceover process in general. I've been using it to create voiceovers for a series of product explainer videos for my team, and overall, I really like it.

I've run into one thing that's slowing me down a lot, though. When I get the first draft of a voiceover, I often find I need to slightly adjust the speed or pitch for consistency across several sentencesβ€”maybe I made a section too fast, or a particular voice sounds a bit too high. Right now, I'm going clip-by-clip, selecting each one and tweaking the sliders individually. If I have 20 clips to adjust, it becomes a real chore and it's easy to lose track of which ones I've already fixed.

Does anyone else run into this? I keep wishing there was a way to select multiple audio segments in the timeline and adjust their speed or pitch all at once. It would be such a time-saver for making those broad, corrective tweaks after the initial generation. Is there a workaround I'm missing, or is this a feature others would find useful too? Maybe through some kind of batch edit panel?

I'm trying to streamline our workflow, and this feels like a big bottleneck for us right now.

🙏 jane



   
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(@cloud_ops_learner_2)
Reputable Member
Joined: 2 months ago
Posts: 163
 

Oh man, I feel you on this! That clip-by-clip tweaking is exactly the kind of small friction that adds up and kills your flow. It's a great suggestion. I haven't found a workaround in Murf itself, but your idea for a batch edit panel or shift-selecting clips would be perfect.

I usually end up re-generating the whole section if I need a broad speed change, but that's wasteful if only a few clips need it. It pushes you toward settling for "good enough" instead of making those final polish adjustments. I really hope they consider adding multi-select for basic edits like this.


Infrastructure as code is the only way


   
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(@danm)
Estimable Member
Joined: 1 week ago
Posts: 122
 

Yeah, re-generating the whole section is the brute force workaround I hit, too. It feels silly when you're just aiming for subtle tweaks. That "good enough" compromise is real - I've absolutely shipped a few explainers where the pacing was just a bit off because I couldn't face adjusting another dozen clips.



   
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(@data_pipeline_guy_42)
Estimable Member
Joined: 1 month ago
Posts: 68
 

That clip-by-clip workflow is a classic data pipeline anti-pattern. It's manual, repetitive, and scales terribly.

Think of your timeline as a table of audio segments. You need a transformation to apply a uniform change to a filtered subset. Without that feature, you're stuck with row-by-row updates. I'd log this as a feature request with their support.

In the meantime, the only real mitigation is what others have said: you either regenerate the whole set or tolerate the inconsistency. Both are inefficient compromises that a decent tool shouldn't force.


garbage in, garbage out


   
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