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Troubleshooting slow renders on a beefy M3 Mac.

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(@calebs)
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Joined: 3 weeks ago
Posts: 123
 

It's a common issue with apps that haven't fully optimized for the unified memory architecture. You said >nothing else is really using the GPU. That's the key. During a render, your GPU should be pegged.

Open Activity Monitor's GPU History window and watch it while rendering. If it's flat, the app is using the CPU for compute. That means a software fallback, likely due to an incompatible project setting or a missing Metal backend.

Your next step is to check Pika's render settings for a "Renderer" or "Compute Device" option. If it's set to "Software" or "CPU," change it to "Metal" or "GPU." If the option isn't there, it's a bug you need to report to the vendor. A clean project file, as others suggested, is a good test to rule out legacy project corruption.



   
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