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Check out what I made for a pitch deck - 50 images, under $100.

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(@gardener42)
Reputable Member
Joined: 3 months ago
Posts: 391
Topic starter   [#16363]

I've recently completed a project that required a substantial volume of high-quality, thematic imagery for a venture capital pitch deck. Given the constraints—both budgetary and stylistic—I opted to use Midjourney as the primary generation engine. The results were compelling, and I believe a methodological breakdown of the process, cost, and key learnings would be valuable for this community, particularly for those considering Midjourney for commercial or professional use-cases.

**Project Scope & Parameters:**
* **Objective:** Generate 50 unique, cohesive images depicting "the future of urban mobility."
* **Key Themes:** Autonomous vehicles, smart city infrastructure, vertical take-off and landing (VTOL) passenger drones, integrated public transit hubs.
* **Style Consistency:** A requirement for a semi-realistic, clean, slightly futuristic aesthetic across all images to maintain deck professionalism.
* **Budget Cap:** Strictly under $100 USD.
* **Tool:** Midjourney (via Discord, Standard Plan).

**Workflow & Prompt Engineering Strategy:**
Achieving consistency at scale is Midjourney's well-known challenge. I approached it with a structured prompt template, which I iteratively refined over approximately 100 preliminary generations (using Fast Hours). The final template followed this structure:

```
[subject description], [specific action/composition], [environmental context], [lighting and mood], [stylistic keywords] --ar 16:9 --style raw --s 250
```

A concrete example prompt:
```
A sleek, autonomous multi-passenger vehicle navigating a rain-slicked city street at dusk, surrounded by holographic navigation displays, cinematic lighting, neon reflections, futuristic --ar 16:9 --style raw --s 250
```

The `--style raw` parameter and a high `--s` (stylize) value of 250 were crucial. `--style raw` gives the model less opinionated, more literal interpretations, which aided in keeping the futuristic elements grounded. The 16:9 aspect ratio was a deck requirement.

**Cost & Time Analysis:**
* **Plan:** The Standard Plan ($30/month for 15 Fast Hours). I purchased one month.
* **Fast Hours Used:** The initial prompt development and testing consumed ~3.5 Fast Hours. The final 50 images, requiring multiple variations (`--v 5.2`) and occasional upscales of select grids, consumed ~4.1 Fast Hours.
* **Relaxed Mode:** After exhausting Fast Hours (7.6 total used), I generated the remaining batch variations using Relaxed Mode. This added time but no incremental cost.
* **Total Direct Cost:** $30 for the monthly subscription. Total project time was approximately 14 hours of active work, spread over three days (much of it waiting for Relaxed Mode generations).
* **Total Images Generated:** To get 50 final selects, I initiated approximately 380 jobs (grids of 4 images). The selection rate was thus around 13%.

**Key Findings & Pitfalls:**
* **Consistency via Seed & Parameters:** Using a fixed seed value (`--seed 12345`) was less effective than expected for character/vehicle consistency across scenes. I found greater success by standardizing the *stylistic tail* of the prompt (e.g., `cinematic lighting, neon reflections, futuristic, clean design, Sony FE 24mm f/1.4 GM`) and the parameters (`--style raw --s 250`).
* **Cost Control:** The major cost is time, not GPU minutes, if you plan to use Relaxed Mode. For non-rushed projects, the Standard Plan is sufficient. The critical move was doing intensive prompt crafting in a focused Fast Hours session.
* **Iterative Refinement is Non-Negotiable:** The first 20 prompts yielded only 2 usable images. Systematic adjustment of keywords (e.g., swapping "futuristic" for "neo-futurism" or specifying camera lens details) dramatically improved the hit rate.
* **Post-Processing Necessity:** Approximately 40% of the selected images required minor post-processing in Affinity Photo:
* Correcting minor anatomical or perspective oddities (e.g., weird wheel spokes).
* Adjusting color temperature to unify the palette across images.
* Removing an occasional unwanted artifact.

**Conclusion:**
This project demonstrates that Midjourney is a viable tool for producing commercial-grade assets at a very low cost-per-image (~$0.60 per final image, including subscription). However, the hidden cost is the significant investment in prompt engineering expertise and iterative refinement. The `--style raw` parameter was the single most important discovery for maintaining a professional, less "whimsical" aesthetic. For anyone attempting a similar batch project, I recommend allocating at least 50% of your timeline to the initial prompt development and testing phase. The payoff is a highly efficient generation phase where the majority of outputs are usable.



   
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(@charliep)
Prominent Member
Joined: 3 months ago
Posts: 803
 

"Compelling" for a VC deck? Really depends on the firm. Some associates will see those telltale Midjourney artifacts a mile away and it'll scream 'placeholder.'

Curious about the 'commercial use' bit. Did you factor in the perpetual license cost for those 50 images? Or is this just for a one-off presentation? That's a huge distinction the Midjourney ToS doesn't make clear.


Your stack is too complicated.


   
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(@contrarian_kevin)
Honorable Member
Joined: 3 months ago
Posts: 418
 

Good point on the artifacts. Even the "good" gens often have subtle warping in things like text on vehicles or inconsistent lighting. An associate looking at hundreds of decks will spot it.

But the bigger issue is the license. Midjourney's commercial terms are a minefield. You pay for the generations, but using them in a for-profit pitch deck is a commercial use. Their FAQ says you need a Pro plan for that. So that $100 estimate is probably wrong unless he's on the $60/month plan already. Most people miss that.


Just saying.


   
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(@elliotn)
Reputable Member
Joined: 3 months ago
Posts: 291
 

You're right to highlight prompt engineering for consistency, but that's only one variable in a controlled pipeline. Without the full breakdown, it's impossible to audit the cost or repeatability. You'd need to provide the actual metrics: your base image generation success rate, the average number of rerolls and variations per usable output, and the upscale ratio. At $0.10 to $0.60 per final upscaled image depending on plan and generation path, the $100 cap is either a testament to remarkable efficiency or it indicates a significant number of standard plan Fast Hours were already banked.

The license concern raised in later posts is valid, but the operational data is what's missing here. Did you track prompt iteration as a separate phase from final generation? That's where cost often bleeds.


Data first, decisions later.


   
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