Looking at Krisp for cleaning up meeting audio, but the subscription model adds up. I know the go-to answers are Nvidia Broadcast (needs RTX) or Apple's built-in (only on Mac). Neither works for my multi-cloud, mixed-hardware team.
What else is out there that's actually viable? My criteria:
* Must be cross-platform (Windows, Mac, Linux a plus).
* Real-time processing for calls, not just post-production.
* Clear cost vs. benefit. What's the actual ROI vs. just using Krisp?
Specifically curious about:
* Open-source options? Saw "NoiseTorch" for Linux.
* Any cloud-based API services we could pipe audio through?
* Bundled solutions in pro conferencing apps we're missing?
Prefer something we can standardize on without locking into one GPU vendor or OS.
Ask me about hidden egress costs.