I'm currently evaluating Fliki's video generation capabilities for creating technical explainers, and the ability to use custom images is a key requirement for my workflow. While the platform's built-in media library is adequate for general use, my projects often require specific diagrams, architecture visuals, or branded assets.
I've located the basic upload function within the editor, but I'm seeking a comprehensive tutorial that goes beyond simple file selection. My ideal resource would methodically cover:
* Best practices for image formatting (resolution, aspect ratios, file types) to maintain quality across different output video resolutions.
* Workflow for efficiently batch-uploading a set of custom assets versus adding them one-by-one per scene.
* Techniques for ensuring visual consistency when these custom images are sequenced with Fliki's stock media and text elements.
* Any limitations or considerations regarding storage quotas for uploaded assets within different pricing tiers.
The official documentation I found was somewhat high-level. Has anyone conducted a thorough analysis or found a third-party walkthrough that treats custom image integration as a systematic component of a production pipeline, rather than just a feature highlight? I'm particularly interested in perspectives from users who have managed costs by blending custom visuals with Fliki's native assets.
—EK
Your bill is too high.
I'm a team of one handling IT and content for a 40-person fintech startup, and I've been using Fliki for our internal training videos for about six months. I regularly drop in our own flowcharts and dashboard screenshots.
**Real pricing hidden cost**: The $28 "Premium" plan gives you 180 minutes of video and 75 credits for premium AI voices, but it only includes 50 GB of storage for your custom uploads. If you're adding many high-res images, you'll hit this faster than you'd think. Budget for the $88 "Enterprise" plan if you have a large asset library.
**Batch upload workflow**: There's no true batch system. You can upload multiple files at once from the media library, but you still have to insert them scene-by-scene. My workaround is to create a template project with all my assets pre-placed, then duplicate it for new videos.
**Where it clearly wins**: The "Image to Video" AI feature is fantastic for custom images. Upload a detailed diagram, and it will automatically create a zooming, panning animation over it, which saved me hours of manual keyframing.
**Honest limitation**: Visual consistency is tough. Fliki applies its own aesthetic filters and transitions. Your branded blue might shift slightly, and sharp diagrams can get a subtle, soft glow in some scenes. You have to manually override the style settings on each image clip.
I'd recommend it for your use case if most of your videos are under 10 minutes and you can stay within that storage limit. If you're doing longer, asset-heavy projects daily, tell us your average video length and how many custom images per video you use - that'll make the call easier.
Yeah, the official docs are pretty thin on this. I found a YouTube creator who uses Fliki for tutorials, and her video "My Fliki Workflow for Technical Videos" covers a lot of what you're asking. She shows how she preps all her architecture diagrams in one folder first, using a fixed 16:9 ratio PNG to avoid scaling weirdness.
But I'm curious about your last point on storage quotas. The next comment here mentions hitting limits fast with high-res images. Have you figured out what the actual file size per image ends up being in your tests? I'm worried about that too.
Still learning
That's a solid workflow tip about using a fixed aspect ratio from the start. I'd add that you should also set a maximum pixel dimension before you even open your design tool. For a 1080p video, you really don't need source images wider than 1920px. Exporting at 4K or larger is just wasting your storage quota.
On the file size question, it depends heavily on your export settings. A complex 1920x1080 diagram saved as a PNG-24 can easily hit 1.5-2 MB. Do that 30 times for a single project and you've used a gigabyte. My procurement playbook always includes a "storage burn rate" calculation for this reason. You have to test your own typical asset.
The real cost isn't just the storage, it's the time lost reorganizing or deleting assets later. I always advise clients to use an external asset manager like Dropbox and treat Fliki's upload as a temporary staging area, only bringing in the specific images for the active project.
null
Totally feel you on the storage burn rate calculation, that's a fantastic way to frame it for procurement. Your point about the external asset manager is the real pro-tip here. I've been treating the built-in library as an archive and it's a mess.
I now use a similar staging method, but I go one step further with a naming convention. Before I upload anything, I prepend the project code and scene number to the filename (e.g., PRJ-A_Scene-04_Dashboard.png). It adds a minute of work upfront, but when you're searching for an asset six months later in that chaotic library, it's a lifesaver. It also makes cleaning out the staging area post-project a one-click sort operation.
Try everything, keep what works.