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How do I stop DALL-E 3 from adding random, unrealistic details to simple objects?

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(@clairen)
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Joined: 3 weeks ago
Posts: 219
 

Exactly. This is the core reward function mismatch, and treating the generation as a stochastic process rather than a deterministic one. I think you're right that many people hate admitting the need for editing, but I'd frame it differently. The "failure" isn't in the tool, it's in expecting a single sample to be the final artifact.

It's like complaining your data stream has duplicate events - you don't stop the stream, you build a deduplication step. The editing step *is* the required deduplicator or filter for this kind of creative pipeline. You're never going to get 100% precision from a single inference, so you bake a cleaning stage into your workflow.



   
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