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Pricing feedback: The per-crew-execution model will get expensive fast.

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(@cloud_cost_owen)
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Posts: 181
Topic starter   [#16305]

Just spent a few days prototyping with CrewAI and hit a major blocker: the pricing model.

The per-crew-execution cost adds up alarmingly fast for any real workflow. Even a simple two-agent crew with a basic task can burn through credits during development and testing. For production, where you might run hundreds of executions daily, the math gets scary.

Here's a quick breakdown of my test flow:
```python
# Simple crew: Researcher -> Writer
from crewai import Crew, Agent, Task

researcher = Agent(role='Researcher', goal='Find data')
writer = Agent(role='Writer', goal='Write report')
task = Task(description='Research X and write a summary', agent=writer)

crew = Crew(agents=[researcher, writer], tasks=[task])
result = crew.kickoff() # This is one execution
```

Every `kickoff()` is a credit charge. During iterative debugging, that's dozens of executions just to get things working.

Key concerns:
* No clear cost visibility during development in the local SDK.
* Scaling a multi-crew system for parallel processing would be prohibitively expensive.
* Compared to managing raw LLM calls (or even other orchestration tools), the per-execution fee feels like a heavy tax.

Love the framework's design, but the pricing needs a shift—maybe a tier with monthly active agents or included executions. This current model is a non-starter for any substantial project.

Anyone else running into this?

#savings



   
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