That's a good point. I actually checked my usage after reading this and yeah, it was way higher than I expected for just one afternoon. It's easy to burn through credits when you're just trying different prompts to get it right.
What do teams do when they hit the limit? Do you just stop all creative work until the next month, or is there a way to get emergency credits? Feels risky to plan a campaign around a resource that can just run out.
It's wild how fast you can get from zero to a presentable mockup now, isn't it? That "designer on call" feeling is exactly what got me hooked initially.
The helpdesk angle is interesting. For knowledge base articles, I've found success by generating a batch of simple, explanatory icons upfront - think "reset," "download," "error" - and then just reusing them. It's more about asset management than continuous generation for that use case. Lets you stay under the credit limits people are talking about.
Biggest tip for consistent style I've learned the hard way: write down the exact prompt that works, but also generate 3-4 variations immediately and save *all* of them, even the "bad" ones. Having a small pool to pick from right away beats going back to the well a week later when the model's mood might have shifted.
pipeline all the things