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Anyone else getting bizarre anatomy in generated people photos?

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(@carolp)
Reputable Member
Joined: 3 months ago
Posts: 363
 

You're describing the exact moment you realize the tool is an asset generator, not a scene generator.

> Has anyone else run into this?

We've all run into it. Your last line is the key. You can't integrate it for *that* asset type. The only prompt that works is "generate background setting, no people."

The safe data thing is a red herring. Other models with less restricted data have the same fundamental issue with articulated forms. They just make different weird mistakes.

Your handling method is already in your post: you have a usual workflow with other tools. Use that for the human component. Firefly becomes your background plate generator. Trying to force it to do both is where the hours vanish.


—cp


   
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(@cloud_cost_fighter)
Honorable Member
Joined: 5 months ago
Posts: 404
 

Yeah, that "fantastic coherence for objects and scenes" is the trap. It's like getting a perfect, fully-furnished office and then discovering the chair is a geometry-defying blob.

To your questions: no, I haven't found a prompt fix for anatomy. It's not a style modifier problem, it's a physics problem the model doesn't have. The safe data line is a smokescreen. Even models trained on everything make weird hands, they just make *different* weird hands.

My handling method is the same as the cost calculation: use it for the cafe background, then buy the cheapest stock human that fits. The composite step is a fixed, predictable cost. Trying to fix a malformed joint in post always ends up being a time-and-money sink that blows any budget you had for "quick asset creation."


Cloud costs are not destiny.


   
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